Oleg's Trading Post
3D version can be found: here
Oleg’s trading post is surrounded by a wooden palisade that
stands 10 feet high. At each corner of the palisade are 20-footsquare
watchtowers, each armed with a run-down catapult
left over from the site’s original use as a border fort.
There’s one entrance through the palisade—a 30-foot-wide wooden gate. It’s a DC
15 Climb check to scale the walls of the palisade.
Specific locations within the palisade are listed in
A1. Market Yard: This open area is where trade takes
place. The two tables near the fire pit are used to
display wares and serve food to visitors, while bulky
trade goods are offloaded into the storage pen.
A2. Guesthouse: Oleg rents out the beds in this
guesthouse to anyone who wishes to stay the night
at a rate of 5 sp a bed per night. A rustic breakfast
and filling dinner is included in that price.
A3. Stable: Oleg keeps his jittery horse Claptrap here.
He rents out the other stalls to visitors’ steeds at a
rate of 2 sp per stall per night—that price includes a
day’s worth of water and feed and a complimentary
rub down for the horse.
A4. Storage Pen: This fenced area has a wooden roof to
keep off most of the rain and snow—trade goodslike furs and other goods are stored here until
enough build up to warrant a trip to the city to sell
them off. The pen is currently empty, as Oleg’s been
forced to turn over his stock to the bandits.
A5. Middens: Three 3-foot-deep composting pits and
A6. Main Hall: This squat but solid wooden building is
Oleg and Svetlana’s home and the storeroom for the
trading post. The double doors leading out into the
market yard can be barred but not locked.
A7. Dining Room: This is a comfortable room with a
few chairs and a table—the Levetons use this room
primarily as a dining room.
A8. Office: This room is where Oleg keeps his ledgers
and meets with important visitors—in theory. As
of yet, no one of importance has bothered visiting
the trading post.
A9. Stockroom: This room is used to store the trading
post’s stock. The stock currently consists of a suit
of leather armor, a heavy wooden shield, two hand
axes, five javelins, a longbow, two dozen arrows, a
scythe, two spears, two potions of cure light wounds,
a potion of shield of faith +2, two vials of antitoxin,
six torches, two weeks of trail rations, a number
of animal furs worth a total of 120 gp, and a chest.
A10. Storeroom: This room contains two barrels of
drinking water, a half-full barrel of lantern oil,
three common lamps, a dozen candles, a week’s
worth of firewood, a hooded lantern, 70 feet of
hemp rope, a tent, and enough food (mostly cheese,
hard bread, and dried venison) to last for 2 weeks.
A11. Bedroom: This modest bedroom is where the